Hi, I’m a 3D artist

I focus on environment design and props. I’m passionate about creating immersive worlds. I work primarily in Maya, Substance, Photoshop, & Unreal Engine and I’m always pushing to level up my skills and bring more emotion and meaning into the scenes I create. I thrive in a busy, creative, and collaborative space.

I love turning
rough ideas into visually stunning environments.

Projects

Projects

Pirate Ship Environment - "Vee"

Case study

Case study

This was a level for a game called "Vee" by "Sick Lizard Studios". This level is supposed to represent depression. This level has skeleton pirates on it who need to be guided into the light to help them find peace and move on in their journeys.

Software used
  • Maya

  • Unreal Engine

  • Substance 3D Designer

  • Substance 3D Painter

  • ZBrush

Castle Environment

Case study

Case study

A castle environment based on the reference image provided.

Software used
  • Maya

  • ZBrush

  • Substance 3D Designer

  • Substance 3D Painter

  • Quixel Mixer

  • Unreal Engine

  • SpeedTree

The Crow Sands of Vengeance

Case study

Case study

I was given a project that involved taking a comic book & mixing it with a theme. I was given "The Crow" By James O'Barr and the theme Egypt.

Software used
  • Maya

  • ZBrush

  • Substance 3D Painter

  • Unreal Engine

  • MotionBuilder

Charmander | Charmeleon | Charizard

Case study

Case study

I wanted to give the evolution trio a horror/freakshow inspired look. I created all the models, textures, and the scene.

Software used
  • Maya

  • ZBrush

  • Substance 3D Painter

Sword - LOTR Nazgul

Case study

Case study

"Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye"

Software used
  • Maya

  • Marmoset Toolbag

  • Substance 3D Painter

Aliens: Pulse Rifle Beta

Case study

Case study

Aliens Pulse Rifle. Version: Beta

Software used
  • Maya

  • Substance 3D Painter

Aliens: Pulse Rifle Beta

Case study

Case study

Aliens Pulse Rifle. Version: Beta

Software used
  • Maya

  • Substance 3D Painter

Aliens: Pulse Rifle Beta

Case study

Case study

Aliens Pulse Rifle. Version: Beta

Software used
  • Maya

  • Substance 3D Painter

Aliens: Pulse Rifle Beta

Case study

Case study

Aliens Pulse Rifle. Version: Beta

Software used
  • Maya

  • Substance 3D Painter

Aliens: Pulse Rifle Beta

Case study

Case study

Aliens Pulse Rifle. Version: Beta

Software used
  • Maya

  • Substance 3D Painter

My goal

To Keep learning, building, and telling stories through 3D environments and to work on projects with a quality that inspires others to do the same.  My Goal is to create 3D worlds that pull you in and keep you there, even after you’ve left. 

Software proficiencies

Maya

Substance Painter

Substance Designer

Adobe Photoshop

Unreal Engine

ZBrush

Motionbuilder

Marmoset

Gaea

Quixel

SpeedTree

Hear from others

“Kyle is a committed and hardworking CG artist who fully engages in his projects. He consistently exceeds expectations, creating appealing visuals and assets. He's fast and communicates feedback proactively to achieve top results. I highly recommend him for both team environments and freelance projects.”

- Mariusz Korczak